Defining+Graphica

=Graphica=


 * Graphica is more than comic book reading. Graphica includes graphic novels, comics, and mangas. Within these three, are levels of genres appealing to a variety of reading tastes as well as catering to particular groups among children, adolescents, and young twenties.

The late and legendary cartoonist and graphica writer Will Eisner began a trend with //A Contract with God// in Graphica for generations of readers. Today, with new technology, Eisner's work is available for downloading to a new generation of readers directly on IPods and IPhones via Kamikaze software. The use of available software to students has allowed them to create online content, to download information, and to communicate with a wider audience. Our students are immersed in a digital world that does not operate as a counter-culture to traditional classroom practices honoring reading and writing. As teachers, we should attempt to step into this new technology world and learn to embrace the fluid nature of new literacies.

 We have used the world of graphica as a type of popular cultural literacy texts among children and adolescents as our literature medium to present a new way of thinking about and teaching new literacies. The graphica section has been divided between elementary and young adolescents in middle to high school. The reading of graphica and the use of new literacies is being introduced together as a means to connect what students are reading outside of the classroom and writing outside of the classroom to classroom practices that should be considered in order to meed the needs of 21st Century students. ||

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